Input Bindings (v0.9.5g · Layer 9-input)
Weapon kit (light/heavy combo per equipped weapon)
Light attackJSquare / X
Heavy attackKTriangle / Y
Combo chains (L·L·L / L·H)tap, tap, taptap, tap, tap
Arts & abilities
Art I (slot 1)QR1
Art II (slot 2)—R2
Ultimate Art (hold)—R2 (hold)
Unique tool (grapple, etc.)—L2
Weapon defensive (parry / evade / barrier)FL1
Inventory wheel (hold)V (hold)DPad ↓ (hold)
Mobility & evasion
DodgeSpaceCross / A
Weapon special (lunge / spin)RCircle / B
Sprintautomaticautomatic
Sneak (tap) / Sprint (hold + move)CtrlL3
Lock-on / cycle targetTabR3
Interact (short) / Use consumable (hold)TDPad →
Party switching (active is always centered)
Swap to LEFT party memberZ—
Swap to RIGHT party memberX—
Direct slot pick (1=Kael, 2=Lyra, 3, 4)1 / 2 / 3 / 4—
Reserved (placeholders, not yet implemented)
Seal channelCDPad ↑
Character skillEDPad ←
Aim & camera
Steer reticle (mouse mode)move mouse—
Steer reticle (keyboard)WASD / Arrows—
Steer reticle (gamepad)—RS
Confirm aimLMB / fire-artR2 / R1
Cancel aimRMB / EscCircle / B
Camera zoom in / outMouse wheel—
Movement & system
Walk in any directionWASD / ArrowsLS
Pause / Esc menuM / EscStart
Character menu—Select
Toggle debug HUDF9—
Toggle vision cones (debug)F8—
Toggle this bindings panel?—
Reserved (future)
Quick-slot5—