v0.9.5d-weapons-v6 · kb-mouse rework
⚠ AMBUSHED ⚠
GREAT HALL · GROUND FLOOR
Kael
— · Lv 1 · —
SPRINT
HP
100/100
AP
50/50
EP
20/20
ST
100/100
Full Body Art
▸ Lore Opium
Layer 5d · Weapons
simClock t=0.00s
Zoom
+
Combat Feed
v0.9.5e ready
RIGHT-CLICK / ESC to cancel
Input Bindings (v0.9.5g · Layer 9-input)
Weapon kit (light/heavy combo per equipped weapon)
Light attackJSquare / X
Heavy attackKTriangle / Y
Combo chains (L·L·L / L·H)tap, tap, taptap, tap, tap
Arts & abilities
Art I (slot 1)QR1
Art II (slot 2)R2
Ultimate Art (hold)R2 (hold)
Unique tool (grapple, etc.)L2
Weapon defensive (parry / evade / barrier)FL1
Inventory wheel (hold)V (hold)DPad ↓ (hold)
Mobility & evasion
DodgeSpaceCross / A
Weapon special (lunge / spin)RCircle / B
Sprintautomaticautomatic
Sneak (tap) / Sprint (hold + move)CtrlL3
Lock-on / cycle targetTabR3
Interact (short) / Use consumable (hold)TDPad →
Party switching (active is always centered)
Swap to LEFT party memberZ
Swap to RIGHT party memberX
Direct slot pick (1=Kael, 2=Lyra, 3, 4)1 / 2 / 3 / 4
Reserved (placeholders, not yet implemented)
Seal channelCDPad ↑
Character skillEDPad ←
Aim & camera
Steer reticle (mouse mode)move mouse
Steer reticle (keyboard)WASD / Arrows
Steer reticle (gamepad)RS
Confirm aimLMB / fire-artR2 / R1
Cancel aimRMB / EscCircle / B
Camera zoom in / outMouse wheel
Movement & system
Walk in any directionWASD / ArrowsLS
Pause / Esc menuM / EscStart
Character menuSelect
Toggle debug HUDF9
Toggle vision cones (debug)F8
Toggle this bindings panel?
Reserved (future)
Quick-slot5
Keyboard [?]
Ally
Enemy

Controller Debug — F9

tick #0
getGamepads()
pad[active] id
connected
inputMode
axes [LSx LSy RSx RSy]
PORTRAIT
Defeated
Your party has fallen
Press R or Enter to restart
Down
Your allies fight on — hold the line
CAMERA ZOOM
Right Stick / Wheel to zoom  ·